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Jonathan Sankey's Biography(Photos)

Jonathan Sankey
Real Name: Jonathan Sankey Affiliation: Seduce in Seconds Website: www.seduceinseconds.com

Hailing from Australia, Jonathan Sankey (aka "T") is the founder of Seduce In Seconds (2005) with a heavy focus on speed seduction. Voted #25 Most Subscribed Gurus of All Time (Youtube, Aust) with over 6 million video views worldwide.

Jonathan Sankey Quotes


If you're not closing women in under 15 minutes you're not a pick up artist. A real 'artist' in any other profession achieves the complicated simply and has fun doing it quickly and effortlessly. I see guys so often who think they're amazing pick up artists who are not even close to wiping the floor with a natural alpha male and that's unacceptable.

Speed is important. If you can do something fast that can get results over and over in just minutes then WHY worry about fixing your inner game, getting all spiritual or simply trying not be affected by external validation? Why not become confident the easy way via understanding the human condition and how you are. If your Mum dies, if you loose your job or if your new girlfriend rejects you it is normal you feel sad. Your human. It's easier to use that to your advantage than trying to change our humanity. Want to confident? Simply understand you will feel good when you get a kiss in under 12 minutes, a 1 minute number close or an instant date. True confidence comes from knowing you're good with women in REALITY, not just at a computer or in your own mind. The only way to achieve this is by actually getting results in front of your own eyes and the only way you can do that is by understanding this and approaching.

Techniques are not the answers, they are just training wheels or shortcuts you can use occasionally. The only way to be the 'natural' pick up artist is by being able to strategically handle any woman in any situation by barely thinking. Techniques aren't conducive to this even though they can make your life easy in the short term. Inner game isn't conducive to this either because most inner game packages turn you away from external validation instead of using it to your advantage.